Crystals are attached to equipment in order to improve a character’s chances of survival in a variety of ways. Crystals allow the player to improve the strengths that their class already possess, or they can be used in order to conquer any limitations the class may possess. This in-depth system allows the player to create their own style of play in a very detailed way. In TERA, Crystals are regarded as consumable items, meaning that if a character dies or if you decide to unequip the Crystal, it could be destroyed.
Sunday, May 15, 2011
Saturday, April 2, 2011
TERA Classes: Lancer Glyphs & Low-Level PvP
First and foremost, I've updated the TERA Fans wiki to include up to date (i.e., taken from the CPE) skills and glyphs for lancers, and also updated the starting stats on the lancer page. For this post I'm going to talk about my thoughts and opinions on a few of the officially translated glyphs and then some of my thoughts on (low level) PvP, mainly duels.
Glyphs
Glyph of Polish (Stand Fast) - Reflects 20% of blocked damage. This one caught my eye straight away. Most likely to be a staple for PvP of any sort. If you have this glyph enabled and you block, say, a sorcerer's firebomb attack the reflected damage will be a good chunk of the sorcerer's health. Not only will it be good for damaging ranged classes when you can't get close but it could even scare your opponent into not attacking you. Imagine a sorcerer being too afraid of you blocking (thus reflecting 20% of the damage) their biggest attacks to even use them. Or a berserker too afraid to do the same.