Showing posts with label Mechanics. Show all posts
Showing posts with label Mechanics. Show all posts

Tuesday, July 12, 2011

Tera Online – New Infomation from E3 Interview

Terafans published a new interview from E3, with some interesting questions who proves my previous post right. The highlighted part below, proves that EnMasse haven’t even started making the changes to the PvP system and that they will start very very late with the Beta. If you take into account that a good Beta lasts 3-6 months, even the slowest people and biggest Pro-EME/Frogster Fanboys will realize, that it would be impossible to release the game this year!

Thanks for being patient all! Here are answers to some of the questions ya'll asked on the E3 Interview forum topic. Please note I didn't get to all of the questions you asked, but covered a good amount of them.

Q: Why does it look like TERA has aim-assist skills for certain spells? (Some mystic/archer skills seem to curve as the target moves.)

A: Early in TERA’s dev cycle, attacks didn’t have aim-assist. Once people started playing, we noticed there were a lot of people who couldn’t hit the target with the basic attacks because the control and targeting became very difficult. Because of this, we changed a few skills to instant timing, which is why some skills look like they curve. For these few skills the ‘hit’ is based on the reticle & target at the time of cast. We adjusted the lock-on for some skills and are happy with the results; it doesn’t spoil the non-targeting feel of TERA.

Q: Will mystics get more control over their pets?

A: In the latest build we have, the mystic pet has the ability to attack or follow by command. We plan to continue work on this, and it is quite high on our to-do list. The only issue is that adding a skill requires a lot of balancing¬ against itself and other class skills. We are always slammed for time in our dev cycles, so we can’t say exactly when we’ll complete this, but it is on our ‘high priority to-do’ list.

Q: When will there be guild housing?

A: This is something we are actively exploring. Initially, we had the plan to use the buildings in big cities as guild houses. Once we started looking more into this, we realized there was a conflict between what we could do with the existing buildings in the cities and what the player expectation was. Putting something unpolished in game can create incomplete content that satisfies no one (players or devs). We are currently looking at what we can do with guild housing so that it’s polished content and meets not only player expectations, but our own.

Q: Will there be player housing?

A: If we implement housing, then the order would be guild housing, then player housing. Right now it is difficult to say specifically if/when we will implement these. As I said above, we are actively investigating housing.

Q: Will the five-second PK rule be altered on PvP servers?

A: PK declaration time requires a very delicate balance that satisfies the majority of players. EME will begin our PvP server testing with a five-second PK rule, but will have external testing for these settings this fall and will adjust the final settings based on feedback and overall functionality.

Q: What do you plan on doing with damage scaling in PvP? PvP specific armor? Damage reduction in PK/BGs?

A: There is already a damage-scaling system in place, but the issue is balancing. There are PvP armor/weapon sets as well as PvP-specific skills and crystals. For now, we think the bigger issue is the balance between classes and the user’s skill in controlling a character rather than equipment. We are always listening to player opinions regarding balance, and as we go through external testing and CBTs, we will continue to monitor and implement feedback.

Q: Any news on updated racial skill balance?

A: There hasn’t been an instance where racial skill balance has been a big issue. We hear a lot more issues regarding class balance instead. Once the classes are more or less balanced, we think the next balance issue will be racial skills, and at that time we’ll start working on those.

Q: Any more/new options for character creation? ie hairstyles, faces, etc. (When will horns/ears be seperated from hairstyles?)

A: TERA’s current character creation has a lot of ways to make a character feel unique. Although it is better to have more character creation options, we don’t feel TERA’s at a loss here. As we come out with new content and updates, there will be a natural addition to character creation, but it won’t be something we add right away. We’ve got more content work to do first.

Q: Will there ever be any options to "physically" change your armor; rip off a sleeve, shorten the bottoms, etc.

A: Currently there is no plan to implement physical damage effects for armor. We reduced the customizable portions of a player’s armor/weapons so we could add more detail and polish to those pieces. If there is a high player demand for costume customization, it could be possible to add that feature into future development plans.

Q: Will there be any hair/face/skin-changing NPCs (hair salons, cosmotologists) which you could go to and pay in-game gold to change one of the desired features?

A: In the most recent update, we’ve added functionality so a user can change a character’s appearance.

Q: Will any substantial info be released on argons and their origins? Being the main antagonists, there isn't a lot of info about these metallic creatures from another dimension.

A: More information will come in time. We can’t reveal more about the story now because it would point towards our future content update plans, and we have to keep some things secret!

Q: Are barakas now constructs made from the giants, or are they a friendly clan of the giants? Lore is very wishy-washy; one says they are constructs, the other says they are relatives.

A: The barakas don’t have a home because we haven’t revealed it… yet. Their home is in a continent that we are planning on introducing in an upcoming content update, so stay tuned and learn more about baraka lore.

Q: Are there plans to enhance the guild leveling system?

A: We have a lot of ideas on ways to enhance guilds and the guild leveling system in TERA. Unfortunately we have a huge list of content we want to add or enhance, and all of it takes time, development, and testing cycles before it goes live. Please know we’re actively working on ways to enhance guilds, and you will see this in future updates.

Q: Will we get emotes for slow walking and sitting? If not, why? These little things support roleplay a lot.

A: We had a similar thought when we initially started working on TERA, and the development team shared that opinion, too. When we thought of implementing them, we came to the conclusion that those emotes would be cosmetic only, which goes against the HP recovery that sitting has in other current games. Because we want everything in TERA to have a reason that makes sense, we decided to leave these emotes out. We do recognize that emotes like this are a huge part in roleplaying, though, so these (and other) emotes have not been totally killed from a future dev list, they are just low priority compared to the other things we want to accomplish in the game first.

I hope these answers gives you all some good info and maybe a few more discussion points to talk about here on the forums. We're always reading and listening to feedback so please keep it coming!

Thanks,
-Chager

Saturday, May 21, 2011

Tera Online Closed Beta Client Download

Today I want to give you some Links to the Tera Online Closed Beta Client. It’s hosted directly on the Frogster servers. So for everyone who’s waiting for the Closed Beta Test and already wants to download the client, has now the chance to do so. You can also download it to unpack it with Unreal Model Viewer.
Whoever downloads the client and prepares himself for the Tera Online Closed Beta Test, should also take a look at our Tera Online Closed Beta Keys Giveaway Event and participate, if you don’t already have a key or are in a big and active Tera Online Guild.
Tera Online Client Files Download:
http://download.frogster.de/FOG/tera/tera_eu_14.10.03/TERASetup.exe
http://download.frogster.de/FOG/tera/tera_eu_14.10.03/TERASetup-1.bin
http://download.frogster.de/FOG/tera/tera_eu_14.10.03/TERASetup-2.bin
http://download.frogster.de/FOG/tera/tera_eu_14.10.03/TERASetup-3.bin
http://download.frogster.de/FOG/tera/tera_eu_14.10.03/TERASetup-4.bin
http://download.frogster.de/FOG/tera/tera_eu_14.10.03/TERASetup-5.bin
http://download.frogster.de/FOG/tera/tera_eu_14.10.03/TERASetup-6.bin
http://download.frogster.de/FOG/tera/tera_eu_14.10.03/TERASetup-7.bin
http://download.frogster.de/FOG/tera/tera_eu_14.10.03/TERASetup-8.bin
http://download.frogster.de/FOG/tera/tera_eu_14.10.03/TERASetup-9.bin
http://download.frogster.de/FOG/tera/tera_eu_14.10.03/TERASetup-10.bin
http://download.frogster.de/FOG/tera/tera_eu_14.10.03/TERASetup-11.bin
http://download.frogster.de/FOG/tera/tera_eu_14.10.03/TERASetup-12.bin
http://download.frogster.de/FOG/tera/tera_eu_14.10.03/TERASetup-13.bin
http://download.frogster.de/FOG/tera/tera_eu_14.10.03/TERASetup-14.bin
http://download.frogster.de/FOG/tera/tera_eu_14.10.03/TERASetup-15.bin

Edit 2013-04-07: Comments closed due to excessive spam.

Sunday, May 15, 2011

TERA Online: Open Beta FAQ

Originally posted on ThisIsGame, this Q&A about the TERA Open Beta translated by TeraFans has a great deal of information about the game. The answers are from Hyun-Kyu Park, Executive Developer, Kang-Suk Kim, CEO, and Lead Graphic artist Chul-Woon Hwang.

Some of the topics discussed are graphics, endgame content, battlefields, the political system, changes made since the stress test, level cap, dungeons and more.

“TERA’s max level to be 50, enjoy politics and battlefields.”

- Hyun-Kyu Park, Executive Developer for Bluehole Studio, Kang-Suk Kim, CEO, and Lead Graphic artist Chul-Woon Hwang.

TERA: Crystal Guide (Advanced Mechanics)

Crystals are attached to equipment in order to improve a character’s chances of survival in a variety of ways. Crystals allow the player to improve the strengths that their class already possess, or they can be used in order to conquer any limitations the class may possess. This in-depth system allows the player to create their own style of play in a very detailed way. In TERA, Crystals are regarded as consumable items, meaning that if a character dies or if you decide to unequip the Crystal, it could be destroyed.

TERA Online: Demon Beast of Destruction Update

Hey, TERA Fans! Recently, BHS held a press conference to discuss TERA and its future updates. TIG's coverage of the conference shows that between May of 2011 and early 2012, TERA will receive some huge additions. From the long awaited server v. server content to cosmetic items, it seems fan feedback will drive the game's development direction.

Check out our translation of TIGs coverage below and let us know what you think!
“TERA, will include SvS after the Demonic Beast of Destruction update in May”
TERA will have a major content update this coming May.

Monday, May 2, 2011

Tera Online Basics: Homunculus Guide

The Homunculus, introduced in the city of Velika, is a unique pet system in TERA. This pet may offer many different services to its owner. In the recent FGT2, the Homunculus was a personal shop system and this guide will detail the steps to setting one up. Life is much easier when someone else does the buying or selling for you, but of course this system is not without a price. The player will have to take care of its Homunculus in order to keep it alive.

In FGT2, TERA offered a small in-game tutorial explaining all the basics about the Homunculus. Today we will share this information with the community, including some additional information from our team’s experience with our own Homunculi.

Tuesday, April 26, 2011

TERA: Beginners Guide

TERA is undergoing a stress test in Korea, after which we should see a lot of new information pop up. TeraFans.com translated one very useful informational guide talking about the enhancement crystals, quests, enchanting system and more. If you’re hungry for more Tera Online information, this will surely satisfy you!

Tuesday, April 19, 2011

Tera Basic Mechanics: Controls Guide

One of the most important things in MMORPG games which is directly linked to your success in game are controls. Knowing the right keybinds and actually using them is half the battle so see below to find out the default controls for movement, various actions and interface elements.

Movement Keys & Mouse Buttons

Keyboard Shortcuts

Saturday, April 16, 2011

TERA Online PvP Mechanics: Duels, Group Duels (Death Match) And More

The senior community manager for TERA, Evan ‘Scapes’ Berman, took some time out to chat with IncGamers yesterday about the highly anticipated game. While talking about what TERA has over existing MMOs, they touched on the “all action no faction” aspect of the game, and asked what that meant for PvP, an important part of most MMOs.

“PvP’s going to be something that we can detail a little bit more as we reach the E3 part of the year, but what I can tell you now is that we know it’s going to be a major element of the game.”

Scapes assured us. Further on he mentioned PvP part of the game is still in development so he can’t provide many details about it yet, but apparently duels are already implemented. In addition to duels, TERA will also offer group dueling where you can gather people and fight another group for as he calls it instantaneous, emergent PvP.

The game’s launch is this winter, when we will hear more about battlegrounds, ladders and other game info.

Wednesday, March 16, 2011

TERA Skills: Berserker Skill Introduction

Here is a brief intro to Tera Berserker skills. I am just going to write basic info about Tera Berserker skills in this one. Berserker has two types of skills mainly – damage and status effect with status effect being stun.

Damage skills dish out great deal of damage and the Swirl skill is very good to handle mobs. If you pull of skill -> stun -> skill combo well then you can take out a good chunk of your opponents Health Points.

This is a brief guide. I will update it to be more detailed and precise when i get my hands on more information. Visit Tera Online Berserker Guide to understand the class.

Tera Berserker Skills List

 

Backspin Attack

Image:BackspinAttack.pngAttack an enemy by spinning in circular motion. Attacks the enemy from back and stuns them temporarily. A great skill to pull of another combo just after casting.

Shout

Image:Shout.pngUnleashes a shout that has a change to put enemies in the Berserker’s vicinity into lethargic status.

Berserker

Image:Berserker.pngImproves your damage by unleashing anger held within. This skill gives you a temporary boost in your attack damage.. however, reduces your damage at the same time.

Swirl

Image:Swirl.pngWith this skill you can hit multiple targets, especially a group or a mob by spinning in circular motion and dealing damage to everybody around you. Great skill to handle mobs!

Manifestation Of Rage

Image:ManifestationOfRage.pngConverts HP to SP i.e. with this skill you can sacrifice some of your health to gain Mana. Amazing skill if you have some to heal you, it’s like you can make good use of your other skills by regenerating Mana using this skill.

That’s all on my Tera Berserker Skills entry. I will post a more detailed guide on each and every skill and how to make best use of them later on.

TERA Classes: Berserker Gameplay

In this entry, we’ll look at Tera Berserker Gameplay. I also have a couple of videos that could have a look at to get an idea of what kind of gameplay you would have if you were to play a Berserker in Tera.

This is a brief guide. I will update it to be more detailed and precise when i get my hands on more information. Visit Tera Online Berserker Guide  to understand the class.

Tuesday, February 1, 2011

Tera Basics: Campfire Guide

Campfires are an interesting part of the out of combat TERA experience. There are campfires, just like the one pictured, all around the world of Arborea, usually near questing hubs that never burn out. However, these campfires also exist in portable versions, being given out as quest rewards. Players are able to put those down wherever they chose, though eventually, those fires will die out. That’s the purpose of the fire starters. Any player is able to keep the fire alive by using a fire starter item. The portable fires are one-time-use items and aren’t currently buyable, but this could always change.

The image to the right shows the following:

  1. Campfire
  2. Fire starter
  3. Parchments
  4. Your Condition

Fire starters are used to keep your fire burning. Parchments allow you to use the campfire and depending on which one you use an appropriate effect will be given to you. The big heard displayed in the picture shows your condition, and the longer you stay near the campfire the better it is; better condition increases your health which is always good.

Campfires are used by right-clicking a parchment near a campfire. If you continue putting fire starters in the fire it will continue to burn. If you use more parchments you can receive other special effects, and staying in rested condition near the campfire will recover your condition to full.

These are just the basics to help you understand better how campfires work. When I have more information on the specific effects I’ll be sure to update this article.

Sunday, November 7, 2010

Tera Online: Basic Warrior Combat Mechanics

Tera Online Guides that offers step by step guides to help players more effectively level up in Tera comes in handy for almost any player given the rather high level cap on game release. There are a total of 8 playable classes in Tera Online. These classes are aimed at ensuring that players who choose to play this game finds it interesting and fun.

Each class levels up rather differently thus, understanding what skills and outcomes can be expected from each player at each different level would come very much in handy. Below is a short listing of the skills and abilities gamers can expect from one of the class to give you more insight into what can be expected.